![]() Later in 2015, Fish! was one of the first games released for Apple’s new AppleTV App Store and the success of that version helped us fund the eventual release on iOS in March 2016. We also found out they didn’t want us mucking about with the basic game idea and ability to just fish □ So Fast Fishing got quietly put back in the cupboard and we got down to seriously working on a proper Flick Fishing 2, even if we knew we couldn’t call it that. Ok, so we found out that Flick Fishing still had a big fanbase. Fish! with original Flick Fishing screenshot inset at actual resolution. Rather than just do the new game the same as Flick Fishing, we thought it would be a great idea to combine it with an Outrun style time challenge so you had to catch fish within a time limit to progress. We knew it would be a long term project (while Flick Fishing’s basic concept, which ‘inspired’ how pretty much every popular fishing game on mobile worked was there in V1.0, a lot of its features were developed over 5 years of updates). Our fabulous publishing partners Freeverse had unfortunately been consumed and lost to the App Store too and we switched to self publishing.Įventually, we plucked up the courage to take a fresh look at Flick Fishing. ![]() ![]() We’d worked on updates that weren’t able to be released and we saw the Flick Fishing fanbase asking for more. I’ve recounted the story of how we worked on and updated Flick Fishing over the years, the 2000+ *years* of game time that was logged by players and how we were unable to do anything but watch as it was left unattended and eventually removed from the App Store in my blog on the Strange Flavour website, with the name itself locked away under someone else’s trademark.īut we weren’t done with the game. The Old Man in the Lighthouse wasn’t even on the map with his quest, the named fish had yet to be named and of course it was a huge hit, being the second app to hit a million sales, just an hour behind Flight Control. For its release version in November 2008, it had six locations and just the basic tournaments. Nine years ago next month, Adam and I started work on our second iOS game while waiting for our first “The Plank” to finish testing and be approved for the App Store.īack then, Flick Fishing started pretty simple. ![]()
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